Purpose: This function prepares a ray for the DDA algorithm by calculating how far the ray needs to travel to reach the next grid line in both X and Y directions.
If ray goes right (ray_dir_x > 0):
• step_x = +1 (move to next grid cell)
• Calculate distance to right edge of current cell
If ray goes left (ray_dir_x < 0):
• step_x = -1 (move to previous grid cell)
• Calculate distance to left edge of current cell
Same logic applies for Y direction!
// X-axis calculations if (params->ray_dir_x < 0) { params->step_x = -1; // Move left in grid // Distance from current position to left edge of current cell params->side_dist_x = (params->pos_x - params->map_x * BLOCK) * params->delta_dist_x / BLOCK; } else { params->step_x = 1; // Move right in grid // Distance from current position to right edge of current cell params->side_dist_x = ((params->map_x + 1) * BLOCK - params->pos_x) * params->delta_dist_x / BLOCK; } // Y-axis calculations (same logic) if (params->ray_dir_y < 0) { /* ... */ } else { /* ... */ }
This setup is crucial for the DDA algorithm because it:
Real-world usage: Game engines, CAD software, ray tracing, computer graphics, and any application needing fast line-grid intersection detection.